|
Post by ATB Staff on Jan 7, 2018 14:56:44 GMT -8
We're super excited to announce that as of reboot, a clan system will be available. This brings a new level of dynamics to the game for sure! We're still working out some cosmetic kinks but we'll iron those out this week.
On the storyboard as clans to be implemented first are:
1) Heartguard - This is the elite army in service to the nation of Coremanda. 2) Seafolk/Waterfolk - This is the organization of water-farers for both river and sea. 3) Wisdoms/Hedge Doctors - This is for our non-magical healers, and a pivotal part of the Wheel of Time books.
Forum sub-sections will be created for those clans so we can all work together to fine-tune them. As more zones are released and other mobs are introduced with their storylines and quests, more clan options will be implemented.
Edited to add:
Right on the heels of this being implemented, a preferable code change was introduced by another coder. The original code for clans is being backed out this week, and the new code will be inserted. This will allow a much more user-friendly interface and more player control regarding their clans. Estimated time of arrival from insertion to testing to public implementation is 1/24/18 or sooner.
|
|