Post by ATB Staff on Apr 3, 2017 12:18:45 GMT -8
January 2017
*Linking up the zones by area, which pulls together everything from Braem to Black Hills to Hai Caemlyn and all points in between. Maps are printed and joined by hand to double-check connections. Original 600 rooms are now fully connected and operational.
*Manetheren development continues.
*Countryside east of Hai Caemlyn is designed and storyboarded.
February 2017
*The Black Hills are completed, proofed and connected to the main map. 700 rooms in.
March 2017
*Connecting forest from Hai Caemlyn to Tar Valon is designed and storyboard. Work begins.
*Additional filler areas added and connected to the main map. Over 1,100 rooms in.
April 2017
*City of Braem - populated with basic humanoid NPCs.
*City of Braem - shops installed and tested.
*City of Braem - beginner quests implemented.
*Forums are created.
*Beta testing begins for the City of Braem, and the Upper Braem Wood.
* Two new areas are open for testing, the Countryside Connection and the Lower Braem Wood.
* 22 new weapons to find/purchase/make for testing
* 5 new objects to find/purchase/wear for testing
* New mobs, some aggro, including channeling mobs
* 3 new quests implemented- one introduces the concept of crafting, and two of them part one and part two of a multi-part danger and exploration story.
May 2017
*Lowered the max experience cap per pkill to 50,000
*Lowered the max experience loss cap per pkill to 1,000
*12 tutorial quests added in the City of Braem
June 2017
*Added western half of Lower Braem Wood.
*Added culture-themed items such as hadori, Aes Sedai items
July 2017
*This month is set for refining what's in place
August-September-October 2017
*No progress - offline
November 2017
* Moved to new server/port
* Updated code base from 3.67 to 3.68
* Upped initial moves to 100 for each class
* Consolidated the channeler class to not be sex-specific
* Added initial skills/pracs at character creation for warrior and rogue classes
* 10 new weaves - in testing
* Minor bug fix regarding thirst/drinking containers
* Created item wear slot for channeler class, floating object
* Players can now see some additional statistics on their score sheet with the 'stat' command
* Arrows of Fire, Compulsion, Fear, Blossoms of Fire, and Shield of Air, out of testing and implemented for Channelers. (Note: There is no Channeler practice in Beta at this time).
* Bank is configured and can be found in the Old City, across from the postmaster.
* Postmaster is configured and can be found in the Old City, across from the bank.
* Rogues can now practice with Miranda, in the New City.
* Warriors can now practice with Col-Mar, in the New City.
* Hunters can now practice with Brady, outside the Manor.
December 2017
* Aligning the Matrix out of testing and implemented for Channelers.
* Folded Light out of testing and implemented for Channelers.
* Seeker out of testing and implemented for Channelers.
* Adder's Tongue out of testing and implemented for Channelers.
* Reveal out of testing and implemented for Channelers.
* Finder out of testing and implemented for Channelers.
* Flame Tongues out of testing and implemented for Channelers.
* Hardened Air out of testing and implemented for Channelers.
* Ongoing in-game help file clean-up.
* Spells and casting are now aligned with the canon of weaves/weaving.
* Event regeneration code implemented - moves/hit points/mana
*Linking up the zones by area, which pulls together everything from Braem to Black Hills to Hai Caemlyn and all points in between. Maps are printed and joined by hand to double-check connections. Original 600 rooms are now fully connected and operational.
*Manetheren development continues.
*Countryside east of Hai Caemlyn is designed and storyboarded.
February 2017
*The Black Hills are completed, proofed and connected to the main map. 700 rooms in.
March 2017
*Connecting forest from Hai Caemlyn to Tar Valon is designed and storyboard. Work begins.
*Additional filler areas added and connected to the main map. Over 1,100 rooms in.
April 2017
*City of Braem - populated with basic humanoid NPCs.
*City of Braem - shops installed and tested.
*City of Braem - beginner quests implemented.
*Forums are created.
*Beta testing begins for the City of Braem, and the Upper Braem Wood.
* Two new areas are open for testing, the Countryside Connection and the Lower Braem Wood.
* 22 new weapons to find/purchase/make for testing
* 5 new objects to find/purchase/wear for testing
* New mobs, some aggro, including channeling mobs
* 3 new quests implemented- one introduces the concept of crafting, and two of them part one and part two of a multi-part danger and exploration story.
May 2017
*Lowered the max experience cap per pkill to 50,000
*Lowered the max experience loss cap per pkill to 1,000
*12 tutorial quests added in the City of Braem
June 2017
*Added western half of Lower Braem Wood.
*Added culture-themed items such as hadori, Aes Sedai items
July 2017
*This month is set for refining what's in place
August-September-October 2017
*No progress - offline
November 2017
* Moved to new server/port
* Updated code base from 3.67 to 3.68
* Upped initial moves to 100 for each class
* Consolidated the channeler class to not be sex-specific
* Added initial skills/pracs at character creation for warrior and rogue classes
* 10 new weaves - in testing
* Minor bug fix regarding thirst/drinking containers
* Created item wear slot for channeler class, floating object
* Players can now see some additional statistics on their score sheet with the 'stat' command
* Arrows of Fire, Compulsion, Fear, Blossoms of Fire, and Shield of Air, out of testing and implemented for Channelers. (Note: There is no Channeler practice in Beta at this time).
* Bank is configured and can be found in the Old City, across from the postmaster.
* Postmaster is configured and can be found in the Old City, across from the bank.
* Rogues can now practice with Miranda, in the New City.
* Warriors can now practice with Col-Mar, in the New City.
* Hunters can now practice with Brady, outside the Manor.
December 2017
* Aligning the Matrix out of testing and implemented for Channelers.
* Folded Light out of testing and implemented for Channelers.
* Seeker out of testing and implemented for Channelers.
* Adder's Tongue out of testing and implemented for Channelers.
* Reveal out of testing and implemented for Channelers.
* Finder out of testing and implemented for Channelers.
* Flame Tongues out of testing and implemented for Channelers.
* Hardened Air out of testing and implemented for Channelers.
* Ongoing in-game help file clean-up.
* Spells and casting are now aligned with the canon of weaves/weaving.
* Event regeneration code implemented - moves/hit points/mana